![]() Now if you don't do GLSL in hardware, then supporting OpenGL >=2.0 doesn't become a major problem even for very old chipsets. ![]() Intel doesn't suppor t the GLSL (GL shading language) in Hardware (yet). What about the GMA X3000? An official list of supported IGPs would be nice. I would guess that the GMA X3500, and X4500 series are now OpenGL 2.0 capable and possibly the GMA X3100 too. ![]() The release notes for OpenGL 2.0 drivers aren't very descriptive since they explicitly say the G31, G33, Q33, and Q35 don't support OpenGL 2.0, which makes sense, but if that is meant to imply that every other IGP in the driver supports OpenGL 2.0, that would indicate that the 946GZ, which the driver supports, would be capable of OpenGL 2.0 which seems unlikely. While the GMA X3100 was originally advertised as only having OpenGL 1.5, which is what is still written in the GM965 datasheet (), recent presentations have said that OpenGL 2.0 support is coming for the GMA X3100 too. ![]() I don't have Vista (I have XP professional) so I cannot test it (OpenGL 2.0 shading language).Ĭan someone test this new driver with this Application? ( GPU Caps Viewer 1.5.0)Īnyone know which Intel IGP's now officially support OpenGL 2.0 under these new drivers? I believe only the GMA X3500 and the GMA X4500 family haveconsistentlybeen marketed as having hardware OpenGL 2.0 support. As you can read from this news, a new Intel driver for Vista enable OpenGL 2.0 support. ![]()
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